Ex-Killing Floor CEO Says Remote Work Is The Reason Why Games Take So Long To Develop
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Ex-Killing Floor CEO Says Remote Work Is The Reason Why Games Take So Long To Develop
""The industry faced a 'video game apocalypse' in 2023 and 2024 as things collapsed following the pandemic boom. Games were not always of high quality or were taking much longer to develop. For instance, the sequel to Killing Floor 2 took five years to make. I believe part of the reason for these game delays is remote work," Gibson explained."
""While working from home feels great, people are often less efficient and less creative. Some of the greatest ideas in the games I have worked on came from random encounters in the hallway. Two people might have different parts of a great idea, chat in the hallway, and create a whole concept for a game. [...] Having everyone in the office will allow us to iterate quickly to finish the game," he continued."
Triple-A development cycles have lengthened to five to six years or more due to rising quality expectations, more sophisticated technology, and larger teams that are harder to manage. The industry experienced a significant downturn in 2023 and 2024 after the pandemic boom, producing some lower-quality releases and extended development times. Remote work is identified as a contributing factor that can reduce efficiency, creativity, and spontaneous hallway interactions that spark ideas and rapid iteration. Examples include a five-year development period for the sequel to Killing Floor 2 and the mixed reception of Killing Floor 3. Templar Media is developing Gate Zero, a biblical action-adventure set in ancient Israel.
Read at TheGamer
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