Everything Coming To Subnautica 2 Early Access: Co-Op, Sprinting, And New Gameplay Systems
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Everything Coming To Subnautica 2 Early Access: Co-Op, Sprinting, And New Gameplay Systems
"The entire dev team has been working hard to put together some great quality-of-life fixes for our first update. This should help adjust and address some areas that need a little tweaking to make your Subnautica 2 experience even better."
"Improvements to co-op are also coming in the game's 1.2 Early Access patch, with voice chat, player trading, revives, and more customization options being planned alongside improved HUD signals and base-building tools."
"Unknown Worlds stressed that the rough dates for each update can change. The studio also wants fan feedback to help shape the development of Subnautica 2, and is urging players to leave suggestions for what can be improved upon in the game through bug fixes, balance tuning, and optimization."
"Updates to the game world, biomes, creatures, resources, tools, and vehicles are in the pipeline, as well as the next chapter in the Subnautica 2 story. The developer says that its first updates will focus on gameplay improvements that address systems and smaller features before it moves on to larger expansions to the game world."
Planned updates for Subnautica 2 focus first on quality-of-life fixes and smaller gameplay improvements. Early Access 1.1 targets the biomods system, blight encounters, wrecks gameplay, vehicle docking and fabrication, the PDA databank, and the voicelogs priority system. Additions include more passive biomod slots, a storage cache, and sprint. Early Access 1.2 centers on co-op improvements, including HUD signals, the Base Builder tool, and a pinned recipes system. Additions include voice chat, emotes, player trading, player revive, and additional customization options. Future updates aim to expand the world with new biomes, creatures, resources, tools, a new vehicle, and the next story chapter. Update dates may change, and player feedback is requested for bug fixes, balance tuning, and optimization.
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