We have made changes to the remaining weapons and stratagems we weren't able to finish for the patch on September 17, ensuring they're now more interesting and effective. We've also dedicated some time and we've looked over some key core systems like enemy spawning as well as targeting and vision for the Automatons. Based on your feedback, we've fine-tuned the Automaton experience to hopefully make them feel less frustrating to play against.
The patch also arrived alongside a note from Helldivers 2 game director Mikael Eriksson, acknowledging the conclusion of the 60 day plan by offering a broad overview of how substantial the changes it's featured have been, highlighting our commitment to keeping the lines of communication open as we continue to develop and improve the game based on player feedback.
Finally, we've introduced new functionality to certain items to give players more depth in mastering their equipment. For example, the GR-8 Recoilless Rifle and the AC-8 Autocannon now have programmable ammunition, and drones that come with backpacks can be toggled on or off for added control.
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