Elden Ring Nightreign director says ditching 2-player co-op is a 'balancing decision'
Briefly

"This was largely a game balancing decision, rather than a game design decision," Ishizaki said. "So it came as development progressed." Like in Elden Ring, enemy health will scale based on your group size. However, the team found the "sweet spot" is three players because it doesn't "feel too overwhelming or too busy," he said.
You only have three nights to level up and collect gear before its baddest bosses show up. Hands-on previews from IGN and PC Gamer say the run-based structure speeds up the action from what you're familiar with in the original game, and its unique heroes have abilities they can perform together.
Getting around its randomized world will be faster, too. The trailer has characters flying over lava pools on ghostly eagles and scaling walls. You'll be racing to find as much loot as possible before night falls and a battle-royale-style circle swallows you up.
Solo players or duos looking for a third can use matchmaking to fill the empty slots. Otherwise, you still have to use a group password to find each other.
Read at Polygon
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