Dune: Awakening Review - To Tame A Land
Briefly

Dune: Awakening offers an immersive experience in the world of Arakkis, showcasing moments of awe and thrill as players encounter iconic elements like sandworms and Ornithopters. The game ambitiously adapts Frank Herbert’s complex universe in a unique way while allowing creative liberties with its alternate timeline where Paul Atreides is absent. Despite becoming repetitive and occasionally lacking direction, the game mixes genres effectively, creating a compelling experience. Funcom pays homage to Herbert's work, combining visual elements from Denis Villeneuve's adaptations with its unique interpretation, delivering a familiar yet distinctive rendition of the Dune universe.
There is no greater feeling--of awe, despair, exhilaration--in Dune: Awakening than being eaten by Shai'Hulud. In the 60-plus hours I've spent with developer Funcom's open-world survival MMORPG, I've been swallowed by the sandworms of Arakkis exactly twice.
Dune: Awakening is filled with moments where the desert world of Arakkis becomes the star and the player merely a small actor, whether it's narrowly escaping Shai'Hulud's maw.
Though it eventually does become repetitive, its endgame lacks direction, and its strict adherence to the source material is sometimes an Achilles' heel, Dune: Awakening nonetheless manages to carefully mix and match genres.
From Dune: Awakening's very first moments, Funcom's reverence for Herbert's universe is clear, effectively blending the looks inspired by Villeneuve's films with its own spin on the Dune universe.
Read at GameSpot
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