Dragon's Dogma 2 Devs Say Fast Travel Use Is A Sign Of Boring Worlds
Briefly

"Just give it a try. Travel is boring? That's not true...we decided to design the kind of map where players will make the decision for themselves to travel by bike or on foot in order to enjoy the journey."
"That's why you place things in the right location for players to discover, or come up with enemy appearance methods that create different experiences each time, or force players into blind situations where they don't know whether it's safe or not ten meters in front of them."
Read at Kotaku
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