Early on, this is easy enough to parse, but as the story goes on, the enemies get both more numerous and hardy. Your own attacks become grander and more explosive in response, leading to the screen filling with visual clutter.
The Veilguard leans into real-time action-based combat to push the Dragon Age formula into feeling more akin to something like Mass Effect: Andromeda or Anthem.
During my first playthrough, Dragon Age: The Veilguard looked like it was not going to surpass my enjoyment of past games, existing as a safe return to form.
However, whereas Andromeda or Anthem have the benefit of being shooters, The Veilguard shortens that distance and leans into melee-focused combat by having its enemies swarm you and your party.
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