Corinne Busche stated, "I felt very supported through this by BioWare and EA. It's intimidating to buck the trends in an era where it feels like almost every game must be an open world."
John Epler reflected on the industry shifts, echoing, "We had Anthem-live-service dilutes your focus. For us, it was really understanding what it is that people come to the studio to do."
Epler emphasized the return to BioWare's roots by saying, "For The Veilguard we just wanted to get back to those things that made the studio what it was... the Golden Age of BioWare."
Collection
[
|
...
]