
"Blizzard shocked more than a few Diablo 4 players when it announced in the leadup to Lord of Hatred's release that the expansion would herald the arrival of all-new skill trees for each class, and that those trees would no longer feature any passive skills."
"Instead, players would have more options to customize their active skills, as well as the ability to invest more points into key skills in order to make them even more powerful."
"Players seem to agree the new skill trees are certainly different and add a whole new level of replayability to a game that has been out for close to three years."
"User ZakkBalzak in a post praising the rework said the overhaul 'slaps' and 'Blizzard really cooked with this update.'"
Diablo 4's Lord of Hatred expansion introduced new skill trees for each class, removing passive skills and allowing for greater customization of active skills. This change shifts character power towards gear and the paragon system, making classes feel fresh and enhancing replayability. While many players appreciate the new builds and possibilities, there is no consensus on whether the new skill trees are an improvement over the previous system. Enthusiastic players praise the rework, while others express skepticism about its effectiveness.
Read at GameSpot
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