Destiny 2's New Metroid Ball Mechanic Might Be The Worst Thing It's Ever Added
Briefly

Destiny is a game centered around orbs, beginning with The Traveler hovering over a post-apocalyptic Earth. The gameplay involves shooting enemies and collecting colored orbs. The latest expansion, The Edge of Fate, introduces a new mechanic called Matterspark, allowing players to become balls of light for navigation. This mechanic has received criticism for feeling floaty and chaotic, particularly on PC. Players must switch forms between a ball of light and their character to progress, creating frustration and a lack of smooth gameplay, which detracts from the enjoyable shooting mechanics of Destiny 2.
The newest expansion, The Edge of Fate, has a new mechanic called Matterspark that makes players become balls of light that roll around like little glowing Samus Arans to navigate secret tube passageways.
Matterspark feels floaty, sluggish, and a bit chaotic, like trying to navigate a marble through a wooden labyrinth using a magnetic tether.
In addition to transforming into slithering sphere to reach new areas, there are also generators you can only power when you're an electric ball.
Turning into a ball and reaching secret places in the Metroid franchise is cool because those games are specifically designed around exploring and platforming.
Read at Kotaku
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