Desperate for more Killzone? Well, a Guerrilla dev says the studio was "done with it as a team" when it opted to change gears to Horizon
Briefly

Roy Postma expressed that after completing 'Killzone', the studio craved a creative shift, stating, "As a studio, we needed to refresh the palette. It was, by choice, the opposite of Killzone." This indicates that the decision to move towards 'Horizon' was a deliberate and necessary transition for the team.
Postma elaborated on 'Horizon', noting, "I think the themes that this story and the characters represent are relatable for all ages and people, like having a found family of friends and finding your place in the world." This underscores the universality and appeal of the game's themes.
The article reflects on the contrasting preferences of gamers, indicating that while some long for dark FPS games, the developers are thriving with their current direction. It mentions, "But, hey, if the devs are happier doing this, surely that's what matters most?" This highlights the importance of developer satisfaction.
Despite missing a major FPS title like 'Killzone', the article acknowledges Guerrilla's success with 'Horizon', suggesting that the franchise's prosperity could point toward potential collaborations on 'Killzone' with other studios, as it states, "if it was desperate to have that back... certainly loaning out Killzone to another PlayStation-affiliated studio would be an option."
Read at VG247
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