'Demonschool' Nails The Persona Style, But It's Missing The Substance
Briefly

'Demonschool' Nails The Persona Style, But It's Missing The Substance
"Horror games usually delight in making their players feel terrified and powerless, but that's not the only feeling the genre can conjure up. Campy horror might be more associated with late-night B movies, but it has its place in games, too, as with the new tactical RPG . And while it became one of my most anticipated RPGs leading up to its much-delayed release, Demonschool 's lighthearted take on horror leaves it feeling a bit weightless now that it's finally here."
"As Demonschool begins, protagonist Faye is arriving on Hemsk Island. She's here to start college and hunt demons, though at first she's having a hard time convincing anyone else to join her for the demon-hunting part. Soon enough, though, she gathers a gang of fellow students to help her close demonic portals opening across the island, while clashing with the school's dean and trying to figure out why everyone seems to be losing their memories."
"Faye's enthusiasm for fighting leads to a lot of scenes early on where she tactlessly spills the details of her demon-slaying family only to be met with blank stares or condescension by the person she's accosted. That also sets up a pattern that continues throughout Demonschool: if a joke is good enough to tell once, it's good enough to tell 20 more times."
Demonschool centers on Faye arriving at Hemsk Island to start college and hunt demons while closing demonic portals. Faye assembles fellow students who help close portals, clash with the school's dean, and investigate widespread memory loss. The tone favors campy, lighthearted horror and frequent humor, producing many laugh-out-loud moments. Characters are often sketched with only one or two defining traits that repeat throughout dialogue. Relationship scenes strengthen bonds but rarely reveal new depth, and repeated jokes grow stale. Overall, humor succeeds intermittently but repetition weakens narrative weight and character complexity.
Read at Inverse
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