Deadlock clicked when I saw it as a MOBA, not a hero shooter
Briefly

Valve's new game, Deadlock, blends hero shooter mechanics with MOBA elements in a unique way. Initially, players may feel lost, particularly if they approach it with an FPS mindset. After several frustrating games, the realization dawns that understanding fundamental MOBA principles, such as minion farming and objective control, is crucial for success. This highlights the importance of adaptability in gaming strategies.
I kept dying over, and over, and over again, and the scoreboard at the top of the UI made it abundantly clear how far behind I was.
I realized I had been playing the game all wrong. I had been thinking of it like a first-person shooter.
Read at Polygon
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