Crimson Desert PC specs don't keep resolution and framerate targets a secret, and they don't use upscaling for everything either
Briefly

Crimson Desert PC specs don't keep resolution and framerate targets a secret, and they don't use upscaling for everything either
"On the official Crimson Desert website, developer Pearl Abyss has delivered a chunky post breaking down five different sets of PC requirements for the upcoming open-world action RPG. Each set indicates the graphics preset being used - and crucially, the resolution and framerate targets you can expect with each."
"That same transparency also extends to non-PC platforms, which traditionally get few, if any, details about their own resolution and framerate targets. The console set of specs are extensive, just like PC, covering both PlayStation, and Xbox. It's granular enough to indicate which upscaling tech is being used, where applicable."
"With the exception of the Minimum spec, all other presets do not appear to rely on upscaling of any kind. They do not say, however, whether ray tracing is being used with any of them, which is a feature that will throw all of those specs out of whack."
Pearl Abyss released comprehensive system requirements for Crimson Desert across PC and console platforms. The PC specifications include five preset levels detailing graphics settings, resolutions, and framerate targets, with minimal upscaling reliance except at minimum settings. Console specifications provide similar transparency, covering PlayStation and Xbox with granular details about upscaling technologies used, including Sony's PSSR for PS5 Pro and AMD FSR for base consoles. The specifications include base resolutions and upscaled target resolutions for each console mode. This approach represents unusual transparency in the industry, as console specifications typically receive minimal disclosure compared to PC requirements.
Read at VG247
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