
"That 2020 game ran notoriously poorly on consoles, especially the older PlayStation 4 and Xbox One hardware, but CD Projekt Red didn't give anyone access to those versions of the game for review ahead of time. Glowing reviews aggregated on Metacritic at launch were all for the PC version, which ended up masking major deficiencies and shortcomings with the game at release."
"Pearl Abyss has shown heavily edited footage of the game running on PS5 and impressions from a recent content creator preview event remained generally positive (though not everyone was impressed). But review codes went out for the game this week and the embargo is on March 18, just a day before the March 19 launch."
""We're not hiding anything, and I'm sick of having to repeat myself," Pearl Abyss Marketing Director Will Powers wrote on X last night. "I've repeated 100s of times that we'll reveal things ahead of launch to give people adequate time to still preorder the game for themselves. We're saying this openly...Let us cook? Please and thank you. /rant.""
Crimson Desert has generated significant player excitement through months of footage and positive previews, including a favorable Digital Foundry assessment. However, concerns have emerged following the announcement of a 24-hour review embargo before launch and the restriction of review codes to PC versions only. This mirrors the Cyberpunk 2077 situation, where CD Projekt Red withheld console review codes, allowing positive PC reviews to mask significant console performance problems at launch. Pearl Abyss has shown edited PS5 footage and received generally positive impressions from content creators, but multiple sources confirm no outlets have received PS5 or Xbox Series X versions for testing. Pearl Abyss's marketing director defended the approach, stating they are not hiding anything and plan to reveal additional information before launch.
Read at Kotaku
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