
"Covering games for over 15 years, I've played a lot of open world games, some of which I wanted to, and many of which I didn't. It's fair to say I'm a bit jaded by the idea of open world games, largely because of how the genre has started to groan under the weight of being overdesigned - worlds filled with bloat and activities to simply waste your time."
"Recently at PAX West, I got to play roughly an hour of Crimson Desert, and the very first thing I thought of walking out is Dragon's Dogma 2 - and I mean that in the best way possible, as someone who largely adores Capcom's frictional open world game. What I mean by that comparison is a world that feels bristling with opportunities, that's clearly running some hyper complex simulations under the hood."
Extensive exposure to open-world games has led to fatigue due to overdesign, bloat, and time-wasting activities. Crimson Desert positions itself as an absurdly ambitious, open-world-focused game aiming to redefine the genre through dense, simulation-driven systems and overwhelming complexity. The game balances a stronger narrative hook with a world that feels bristling with opportunities and emergent systems. A hands-on demo at PAX West featured protagonist Kliff participating in a large castle siege, including camp preparation, equipping for battle, operating a ballista, charging through chaotic combat, and a climactic boss fight inside the castle keep.
Read at Inverse
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