'Consume Me' Masterfully Portrays Teenage Trauma But Leaves Its Most Important Chapter Out
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'Consume Me' Masterfully Portrays Teenage Trauma But Leaves Its Most Important Chapter Out
"Consume Me is a life sim about the worst parts of its protagonist's life. Like any life sim, it asks you to spend your time wisely to manage stats that measure your character's achievements. Only here, instead of running a farm and making friends, you're maintaining a diet, studying for exams, and trying to keep your boyfriend from breaking up with you."
"Despite dealing with its teenage heroine's depression and disordered eating, Consume Me's sense of humor is a consistent highlight, making it all the more poignant when its darker subject matter peeks through. While its mechanical representations of high school stress are remarkably evocative, a messy third act and abrupt ending keep its heartfelt story from really landing for me."
Consume Me centers on Jenny, a teenage protagonist balancing diet, studies, chores, and a fragile relationship while coping with depression and disordered eating. Daily gameplay involves choosing outfits that grant stat bonuses, assembling lunches via Tetris-like blocks measured in "bites", and responding to random events that affect mood, money, or appearance. Diet and exercise are core systems, but the main challenge is fitting them around equally destructive goals and social obligations like school and dates. Dark humor punctuates many moments, heightening emotional impact when darker themes surface. The game's evocative representation of high-school stress falters slightly due to a messy third act and an abrupt ending.
Read at Inverse
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