'Clair Obscur: Expedition 33' Makes Your Wandering Worth It
Briefly

Clair Obscur: Expedition 33, a new role-playing game by Sandfall Interactive, defies the player's typical need for walkthroughs, offering a captivating experience. The author, initially a walkthrough follower, found that the absence of robust guides available at launch forced them to navigate the game without external assistance. This led to a sense of discovery and immersion, turning the potentially frustrating experience of feeling lost into a rewarding aspect of gameplay. Clair Obscur teaches players by encouraging exploration and engagement with its beautifully designed world, ultimately making the journey just as valuable as the destination.
Clair Obscur was a teacher for me as much as it was a video game experience, and it's to the game's immense credit that feeling lost and confused was a core feature.
I had not heard of Clair Obscur before the reviews and hype started rolling in, and I immediately bought and downloaded it.
The guides I come to know and love in every game just were not written yet. [...] I made it all the way through with as few guiding moments from an external source as any game in recent memory.
I want to see it all, even if that means being guided by the hand. However, this time, Clair Obscur challenged that expectation.
Read at Defector
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