Citizen Sleeper 2 is a great book that's better because it's a game
Briefly

In ‘Citizen Sleeper 2’, the gameplay largely consists of reading, demonstrating Gareth Damian Martin's strong writing skills. The narrative delves into complex themes such as migrancy and scarcity, posing thought-provoking questions about the nature of storytelling in games versus traditional novels. Despite criticisms regarding pacing, the game's combination of immersive storytelling and interactivity invites players to engage with the themes on a deeper level, exploring the tension of a life in transit against a threatening backdrop.
Gareth Damian Martin’s writing in ‘Citizen Sleeper 2’ is so evocative that it raises the question: why isn't this a novel instead of a game?
Despite possible criticisms labeling it 'book-level boring', the blend of narrative and gameplay in ‘Citizen Sleeper 2’ effectively enhances the storytelling.
The opening of the game introduces forced migrancy, establishing high stakes that reflect the ongoing tension and themes of flight and terror.
The game explores profound themes of migrancy and scarcity, prompting deeper thinking on player action versus narrative experience.
Read at Polygon
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