
"How does one properly deal with grief? The grief of recollecting beautiful memories, knowing they can never return. The grief of watching the life you built for yourself drastically slip away. The grief of seeing a loved one lose themselves to dementia. I've lived these moments. The pain of watching my grandfather, the kindest and gentlest man in my life, lose his entire personality and identity to dementia."
"The worst part is arguably watching the disease progress, seeing him lose more and more every year. Yet, throughout these powerful and intense moments of grief, love shines through in every scenario. This is the excellence of And Roger, a visual novel that swept me away with its brilliant gameplay and masterful storytelling, and for the first time in my life, made me reconsider how I critique inaccessibility."
Grief manifests as remembering irretrievable moments, watching a life unravel, and witnessing a loved one lose themselves to dementia. Personal experience includes observing a grandfather lose personality and identity as the disease progressed year by year. And Roger is a short visual novel that follows Sofia as she progressively succumbs to dementia, presenting three chapters of core memories and quick-time events that trace the couple's evolving life. The game pairs tenderness and loss, with love persisting amid decline. Struggling with the game's limited accessibility amplified the emotional impact and prompted reconsideration of how accessibility and critique intersect for disabled players and reporters.
Read at GameSpot
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