Chance Glasco, a developer of the original Call of Duty, expresses doubt over the franchise's creative trajectory, suggesting it may have exhausted new ideas. While the franchise garnered gradual success, particularly through multiplayer engagement, Glasco likens its longevity to a series that occasionally feels out of fresh concepts, despite enjoying the newer Warzone. With a consistent annual release cycle since 2005 and multiple live-service games, Glasco highlights the franchise's significant evolution from its early days.
Call of Duty wasn't an instant hit when it released in 2003. Instead, it took time for word to spread. 'It just climbed gradually as word got out.'
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