Borderlands 4's Seamless World And Movement Mechanics Will "Make It Hard For Players To Go Back"
Briefly

Gearbox Software CEO Randy Pitchford stated, "With Borderlands 3, with the idea of going to different planets, it was more compartmentalized. It felt a little less open and free. Borderlands 4 is the most open and free ever [for the franchise]." This marks a significant evolution in the franchise, emphasizing a more immersive gameplay experience.
Pitchford elaborated on the trailer's vistas, saying, "Now, when you look at [this] scene [in the trailer], you can see these characters looking out at a vista. In Borderlands 4, everything you're seeing is playable space that you can get to and reach without a load time." This suggests a major technical advancement in seamless world design.
Read at GameSpot
[
|
]