Bloodlines 2 launches October 21 and locks two of six playable clans behind paid day-one DLC costing an extra $30. That gating removes a full third of playstyle options unless players purchase additional content, making total launch cost $90 on PC versus a $60 base price. The Deluxe Edition at $70 does not include the locked clans. Clan choice affects stats, NPC treatment, mission experiences, and quest approaches, so locked clans materially change gameplay variety. The pricing echoes past backlash against withheld content and current monetization trends like battle passes and repeated purchases.
Vampire: The Masquerade - Bloodlines 2 has been through a hell of a journey to reach us. At last night's Opening Night Live from Gamescom, Paradox revealed the long-delayed game finally has a release date, October 21. What the publisher didn't boast about was is that it is locking two out of the six playable clans behind paid day-one DLC, and it'll cost you an extra $30 to unlock them. A third of the ways to play the game.
Expensive day-one DLC was once the most loathed concept in gaming. Back in 2012 it was the talk of the industry, as companies deliberately developed a chunk of the launched game with the intention of hiding it behind a further paywall, and people understandably hated it. Times moved on, and now we're screwed over in all manner of different ways, most usually seeing significant portions of games sectioned off behind so-called "battle passes," where we're expected to not just pay once but to buy new ones multiple times throughout the year! Yay video games!
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