Bloodlines 2 Dev Really Wanted To Name It Something Different
Briefly

Bloodlines 2 Dev Really Wanted To Name It Something Different
"We would sit there and go and have these planning sessions on 'how do we get [Paradox] to not call it Bloodlines 2?' That feels like the most important thing that we can do here, is come at this and say 'this isn't Bloodlines 2, you can't make it Bloodlines 2. There's not enough time and there's not enough money.'"
"We sort of approached it from [the] point of view of 'what can we do with the time and the money that's available?' 'we can't make Bloodlines 2, we can't make Skyrim, but we can make Dishonored.'"
Bloodlines 2 offers compelling story, strong writing, and occasional vampire power-fantasy moments, but struggles to live up to the 2004 cult original. Project leadership concluded the game should not have been called Bloodlines 2 due to limited time and budget that prevented a faithful sequel. Dan Pinchbeck joined to craft the story while avoiding simply finishing previous developer work, and he left The Chinese Room in 2023 after the team took on the project. The development team elected to target a more feasible scope with Dishonored-like influences rather than attempt a full Bloodlines or Skyrim-scale RPG.
Read at Kotaku
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