Black Ops 7's Campaign Is Full Of Annoying Multiplayer Caveats
Briefly

Black Ops 7's Campaign Is Full Of Annoying Multiplayer Caveats
"In a massive departure from the series norm, the campaign in the newly released Call of Duty: Black Ops 7 is an online co-op experience from start to finish. Not only is the campaign always online, but as if it thought it was Elden Ring, you can't pause it, and you'll get booted for idling. Maybe it's secretly an experimental art project on the nature of entropy."
"Apparently, trying to complete this campaign on your own ramps up the tedium, with you having to do things like repeat objectives scattered around an environment-such as placing explosives in certain spots-that were clearly designed to be handled by multiple players all working together. It's an unfortunate situation for those who enjoy a straightforward, linear solo campaign with objectives that feel designed to accommodate solo play."
"It kind of reminds me of that one time me and two friends of mine managed to somehow make it through a Destiny raid without the extra three players by running around like crazy people to accomplish certain objectives that were clearly made with more people in mind. It felt like we were getting away with something we shouldn't've been."
Call of Duty: Black Ops 7's campaign mandates online cooperative play from beginning to end. The campaign cannot be paused and will disconnect players who idle. Mission design distributes cooperative tasks across environments, such as multiple explosive placements, that presume several players working together. Lack of solo-oriented checkpoints and repeated objective loops increase tedium for lone players attempting the campaign. Solo completion requires improvisation and extra effort to handle multiplayer-intended mechanics. Earlier entries with offline or solo-friendly campaigns contrast with this always-online, co-op-first design approach.
Read at Kotaku
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