
"SBMM (skill-based matchmaking) enters the news yet again as Black Ops 7's devs have fully committed to an about-face on the highly debated practice of matching folks with relative skill levels in online matches with randos. Not only will matches have more variety of skill level across players, but perhaps most excitingly, randomly matched lobbies that vibe well can stick"
"The news broke via a blog post following the game's beta ( h/t CharlieIntel), and it's music to the ears of many. In theory, grouping up people of similar skill levels in random matches sounds good. In practice, opponents of this approach argue that it leads to sweatier, more competitive matches. Its overuse effectively eliminates a more relaxed playstyle in which every match isn't just a zero-sum game for aspiring esports competitors to rule the leaderboards."
"SBMM isn't being totally thrown out. The dev blog states that there'll be "minimal skill consideration" for default BLOPS 7 games. So hopefully that means we won't see too many players with a pro-level skillset demolishing folks just looking to unwind after work with a few rounds of COD. I'm skeptical that this pivot will see the debate over SBMM go away."
Black Ops 7 will scale back strict skill-based matchmaking, introducing more varied player skill mixes in standard matches while maintaining minimal skill consideration. Randomly matched lobbies that naturally mesh can stay together across multiple games, recreating an older, more social multiplayer flow. Critics argue that heavy SBMM creates overly competitive, "sweaty" matches and removes casual play opportunities, while proponents value balanced competition. The new approach aims to balance fun and competitiveness so casual players can relax without completely excluding competitive participants.
Read at Kotaku
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