BioShock Successor Judas Is A Procedurally Generated Roguelite
Briefly

Ken Levine's Judas mixes procedural generation with bespoke narrative elements, creating a game that reacts to player decisions in a natural way.
You build all these smaller piece elements in the game and then you teach the game how to make good levels essentially, and good story, and most importantly, reactive to what you do.
Read at GameSpot
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