BioShock Creator Laments It Was Just A 'Corridor,' But Corridors Have Given Us Some Of The Best Games Ever
Briefly

Ken Levine's BioShock, despite its linear design, offered rich experiences that engaged players emotionally, transforming corridors into meaningful pathways rather than restrictive passages.
In an era dominated by open-world games, the term 'corridor' has been weaponized against linear designs. However, these confined pathways often enhance storytelling and player connection.
Read at Kotaku
[
|
]