Bethesda Switching To Unreal Engine Would Threaten Mod Scene, Former Dev Says
Briefly

Bethesda has been developing its proprietary Creation Engine for over a decade, crucial for maintaining its unique game offerings and long-term community support. In a recent interview, Dan Nanni, former studio lead, highlighted the risks of abandoning this engine, particularly the potential detrimental impact on Bethesda's loyal modding community and internal expertise. The studio's technical team is specialized in Creation Engine, and transitioning to a widely-used engine like Unreal Engine 5 would result in significant loss of knowledge and a reset of established systems.
You have a mod community and knows how to use your engine, that has built things for decades on the system that you are launching with.
You have a whole bunch of coders and a department that's built around that technology.
Read at GameSpot
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