Battlefield 6 Will Add Something Close To An Ultimate Ability For Each Class
Briefly

Battlefield 6 introduces a new class system where players can earn passive perks throughout a match, escalating to a powerful active ability at level three. Players choose between two Training paths for each class, enhancing their abilities by completing objectives or cooperating with teammates. Each class's unique passive bonuses vary depending on the chosen path, while level-three abilities reset Training to level two. For example, the Recon class's Sniper path improves spotting and prevents revives, whereas the Pathfinder path enhances movement speed and spotting capabilities.
Battlefield 6 introduces a class system that allows classes to earn passive perks during matches, leading to a powerful active ability at level three.
DICE's new Training system enables players to select between two paths for their class, enhancing gameplay by tailoring passive bonuses and culminating in unique class abilities.
Each class's Training levels up through objectives or team play, providing unique benefits and leading to an active ability that resets training after use.
For the Recon class, the Training paths differ in passive abilities, where choosing Sniper improves spotting and makes enemies unrevivable, while Pathfinder allows faster movement.
Read at GameSpot
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