The beta reached the highest player count in Battlefield history while generating extensive criticism. Recoil adjustments will reward tap-firing and burst-firing, and weapon range characteristics will be more accurately represented to address SMG-versus-AR balance. The M87A1 shotgun will require more pellets to secure kills. Time-to-kill versus time-to-death discrepancies remain under investigation. Movement will be tuned: slide-to-jump horizontal momentum will be reduced, consecutive jumps will have lower height, firing while jumping or sliding will be less accurate, and parachutes will have lower initial acceleration. Map exploits that allowed access to out-of-bounds locations will be closed. Recon was the least popular class in the beta.
Starting off with weapons, the developer said recoil is getting a pass to make tap-firing and burst-firing more rewarding. The full game will also better represent the range characteristics for each weapon, which likely refers to how SMGs were unreasonably more accurate at range compared to ARs. Of course, the ever-annoying M87A1 shotgun was touched upon in the post. At launch, getting a kill will require more pellets.
While movement in the beta was generally praised, some players attempted to push its limits in ways that try to resemble Call of Duty 's. In response, the full game will reduce horizontal momentum carried from a slide into a jump. Consecutive jumps are also being penalised with a lower height for each one. The inaccuracy gained by firing while jumping or sliding is also being increased. Finally, parachutes now have lower initial acceleration.
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