Battlefield 2042 was a commercial disappointment despite being a top-selling game. Developers at DICE, including Alexia Christofi and David Sirland, acknowledged feedback from 2042 to redefine the franchise for the upcoming Battlefield 6. They emphasized the need to focus on core elements such as destruction, classes, and vehicles. Clear definitions of Battlefield's tenets and boundaries are essential for long-term guidance in development. Following 2042's poor reception, DICE's leadership underwent changes, reflecting a commitment to improved future releases and responsiveness to community feedback.
"We learned so much from 2042. We took so many learnings from that, and while it strayed from what people found core to Battlefield, it meant that it was very clear and easy for people to vocalize the things that 2042 was not, and what we need to make sure Battlefield 6 is."
"We needed to define that clearly, because that guides us for a long time, like 10-plus years, or whatever. It should be that stringent. Sure, you can amend it and change it, but everyone on the team should be able to feel that and be like, 'Okay, I know what we're doing.'"
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