Avowed, the latest release from Obsidian Entertainment, revolutionizes interactive storytelling in video games, emphasizing player choice. Unlike passive narratives in novels and films, players shape their character's journey in a fantasy world filled with magic and moral dilemmas. As highlighted by narrative director Carrie Patel, true player agency is paramount; the ability to choose between being good or evil enhances engagement and immersion. The game draws inspiration from the classic tabletop RPGs like Dungeons & Dragons, maintaining a rich tradition while pushing boundaries of open-world gameplay.
"Unlike reading a novel or watching a TV show, you can choose to be the hero or not" - Carrie Patel on Avowed's interactive storytelling.
"The choice to be good, noble, honorable, et cetera doesn't really exist if you're not giving players an actual choice to do something different" - Carrie Patel.
Avowed is an example of a game that's pushing what it means to play in an open world, but it comes from an old-school format" - Vincent Acovino.
RPGs of the kind that we make have deep roots in tabletop RPGs, like Dungeons & Dragons" - Carrie Patel.
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