Atomfall, developed by Rebellion, is a new survival game set in a fictional 1960s version of the Lake District, England. Players explore a quarantine zone controlled by mechs and a cult following a nuclear disaster at Windscale in 1957. Ben Fisher, head of design, explains that while inspired by classics like Fallout and STALKER, Atomfall seeks to carve out its own identity rooted in a significant yet overlooked British historical event. This narrative base seeks to deepen the player experience, providing context to the usual survival gameplay found in similar games.
The game is set in a quarantine zone reminiscent of other titles in the genre, yet uniquely tied to the UK’s first major nuclear disaster.
Fisher highlights the thematic inspiration stemming from history, noting the lack of games exploring such a significant event, creating a unique narrative.
At its core, Atomfall invites players to navigate an environment filled with dangers, echoing familiar gameplay while also providing distinctive context.
Rebellion embraces its influences but strives for originality, creating a balance between homage and innovation in the ever-evolving landscape of survival gaming.
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