Assassin's Creed Shadows Uses Level Scaling, But You Can Exploit The Heck Out Of It
Briefly

Assassin's Creed Shadows is an open-world RPG featuring a level scaling system for enemies and quests, adjusting their strength as players level up. Early on, players will encounter high-level zones they can't traverse yet, indicated by skulls marking formidable enemies. The game prevents equipping of gear that surpasses the player's level, promoting gradual exploration. Additionally, quest rewards also scale, allowing players to choose their objectives freely without being constricted by their character's level, enhancing the overall gameplay experience and strategy.
Assassin's Creed Shadows scales enemies and quests to your character's level, ensuring players face appropriately challenging content while discouraging early-game exploitation of high-level areas.
Enemies in Assassin's Creed Shadows are marked by skull icons if they are too powerful for your current level, warning players against venturing into high-level zones prematurely.
The game restricts equipping gear higher than your level, promoting exploration within starting zones before taking on more formidable challenges elsewhere.
Quest rewards also scale with your level, providing diverse options for tackling objectives and ensuring that players can freely choose their path without strict linear progression.
Read at Kotaku
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