Assassin's Creed Shadows, set in 1579 Japan, immerses players in a dark world where co-protagonists Naoe and Yasuke navigate challenges under a dim night sky. While the game aims for historical accuracy, it suffers from playability issues, especially in its nighttime scenes. Players may feel frustrated trying to engage with the environment, as key characters interact in darkness, making visibility a significant challenge. The design choice reflects Naoe's character, a shinobi skilled in stealth, but it complicates the gameplay experience, prompting discussions on balancing historical fidelity and player enjoyment.
Sometimes, historical accuracy should take a back seat to playability.
At this point, I started wondering if I needed to change the picture settings in the game.
The lighting design was meant to convey a sense of Naoe's character - that she's a shinobi who is best suited to sneaking in the shadows.
Naoe, who must undertake an important mission because her father is indisposed: retrieving an artifact from a kofun, or tomb.
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