Assassin's Creed Shadows presents a dual experience, offering players a choice between stealth-action and pure action gameplay, alongside a narrative option that allows for dialogue choices or a canonical storyline. This hybrid approach, inspired by previous entries Syndicate and Odyssey, attempts to satisfy various player preferences but results in a sense of an identity crisis within the franchise. The game's canon mode was incorporated in response to fan feedback, highlighting the ongoing struggle to define what Assassin's Creed represents in modern gaming. Despite its inconsistencies, the game offers an enjoyable six-hour experience.
In Shadows, the introduction of a canon mode reflects a shift in focus, allowing players to dive into a predefined story while still enjoying roleplaying choices.
Game director Charles Benoit mentioned, 'we made it so the fan that wants to have the true story can, while keeping the cool thing about roleplaying choices.'
The hybrid design of Assassin's Creed Shadows attempts to cater to both action enthusiasts and stealth fans, but strains to satisfy both sides coherently.
The game's identity crisis is evident, as it feels like a shotgun approach to gameplay styles rather than a singular, cohesive experience.
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