The game, from developer Blue Rider Interactive, is clearly working within that basic narrative concept but its connections to theater and the medium's style of storytelling go even deeper.
Before the gun shows up in Apartment Story, you might find the gameplay loop pretty mundane, even boring...what makes these activities all the more interesting, however, is how much effort each of them take.
It's a lengthy process and on paper it's pretty uninteresting, but the mundane loop still manages to scratch that itch in your brain that makes you want to do it again and again.
Arthur's normal life begins to get strange with external influences creeping in, blurring the lines of reality and fiction, leading to deeper narrative explorations.
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