An abandoned Legacy of Kain sequel put Sam Barlow on the path to Her Story
Briefly

Sam Barlow, in a recent interview, expressed a desire for games that do not guide players at every step. He reflects on his journey from creating 3D games, where continuous space and character immersion restricted storytelling, to appreciating the finer nuances of game design inspired by Nintendo’s approach. Barlow's experience with immersive sims shaped his design philosophy, ultimately leading to his innovative work in titles like Her Story, which emphasize player agency and narrative discovery without excessive direction.
"A frustration I had coming out of making 3D games was the obsession with continuous time and space, and the obsession with embodying a character in a world."
"When I started working in games, I became much more of a Nintendo-head. What Nintendo was doing was way more sophisticated and interesting."
Read at Polygon
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