Soft Rains, an indie studio formed by veterans from prominent games, introduces their debut title, Ambrosia Sky. This sci-fi game features a female lead returning to her alien-overrun home, using a water gun not for combat but for cleansing alien fungal life. The game intertwines themes of remembrance with funeral rites, providing a heartfelt exploration of the past. It aims to resonate with contemporary anxieties rather than nostalgic tropes, promising an engaging narrative experience rooted in personal and emotional contexts, setting it apart in the gaming landscape.
"With this one... a lot of the setting led it. It is not the kind of game that began with one person. Even at the earliest stage, there were a handful of us [at Soft Rains]..."
"It is like, 'Hey, what do we love playing? What do we love making? What have we done before? And how do we synthesize those into something that only this team could make?'"
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