
"Long before the generative AI explosion, video game developers made games that could generate their own worlds. Think of titles like Minecraft or even the original 1980 Rogue that is the basis for the term "roguelike"; these games and many others create worlds on the fly with certain rules and parameters. Human developers painstakingly work to make sure the worlds their games can create are engaging to explore and filled with things to do,"
"and at their best, these types of games can be replayable for years because of how the environments and experiences can feel novel every single time you play. But just as other creative industries are pushing back against an AI slop future, generative AI is coming for video games, too. Though it may never catch up with the best of what humans can make now."
Procedural generation has long enabled games to create dynamic worlds using rules and parameters, offering replayability and novelty. Human designers carefully craft those rules to ensure generated environments are engaging, varied, and filled with meaningful interactions. Generative AI tools are beginning to be applied to game content, but early results often yield low-quality or repetitive output. Players and many developers are reacting negatively to subpar AI-generated content. Current generative systems provide a preview of possible future workflows but remain unlikely to replace high-quality human design in the near term.
Read at The Verge
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