'Age of Mythology Remake' Devs Wanted to Build 'The Game You Remember Fondly in Your Head'
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'Age of Mythology Remake' Devs Wanted to Build 'The Game You Remember Fondly in Your Head'
"Remaking any video game is no small feat, but it becomes even more daunting when it's a beloved classic that quite literally influenced an entire generation of games. Age of Mythology is one such game, a beloved strategy gem that, alongside and Warcraft, helped lay the foundations for asymmetrical real-time strategy games. While Age of Mythology might have been known for its epic dozen-hour campaign, it was equally regarded for its multiplayer mayhem."
""Strategy fans are deeply invested in mechanics and balance, so every change had to feel authentic, make sense, and fit well with the rest of the complex web of gameplay systems," Earnest Yuen, director of production at World's Edge, tells Inverse, "Every time you add a new unit or feature, there is a chance that it could completely unbalance the game." That created an immense responsibility for the team at World's Edge with Age of Mythology: Retold, but also an equally immense opportunity."
Age of Mythology: Retold updates a genre-defining strategy classic while aiming to preserve its core gameplay and multiplayer chaos. Strategy remakes require meticulous attention to mechanics and balance because small changes, new units, or features can destabilize the complex gameplay web. The remake increases unit caps and scale while striving to maintain the original game's feel. The project carries both responsibility and opportunity: responsibility to avoid breaking balance and opportunity to realize the original vision with modern enhancements and additional mythologies from around the world.
Read at Inverse
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