
"Played on tiny grids with just a handful of units facing off against each other, the sci-fi tactics game pares the genre down to its very essentials. While that might sound like it would limit its strategic depth, it instead makes every decision count even more, turning every short battle into a tense, cerebral clash with next to no room for error."
"In Into the Breach, Earth is under attack by insectoid aliens, and your crew of mech pilots is the only chance to repel them. In your campaign against the bugs, you'll choose missions from a world map, each with different objectives and potential rewards. From there, you deploy just three mechs against the invasion. Your goal isn't to destroy every bug you come across, but rather to protect the last remaining humans and the power plants that keep civilization running."
Into the Breach is a minimalist sci-fi turn-based tactics game played on tiny grids where players control three mechs against insectoid invaders. Battles last five turns and prioritize protecting civilians and power plants over killing every enemy. Each mission is chosen from a world map and offers objectives, rewards, upgrades, and new pilots. Time travel mechanics let players see enemy actions each turn and rewind attempts to change outcomes, creating high-stakes choices despite infinite retries. The condensed scale and visibility of enemy moves force precise, consequential decisions and turn each encounter into a tense, cerebral puzzle.
Read at Inverse
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