25 Years Ago, Metal Gear Put Espionage Action In The Palm Of Your Hand
Briefly

Released in 2000, Metal Gear Solid (Ghost Babel) revived the popular franchise on the Game Boy Color, translating its action and stealth gameplay to a handheld format. Although many players were unfamiliar with its history, the game retained core elements from its 8-bit predecessors while introducing updated mechanics like going prone and wall leaning. This release not only showcased the timeless nature of its gameplay but also highlighted Konami's initiative to evolve a beloved series for a new audience within the booming handheld market, expanding Hideo Kojima's already expansive influence in the gaming world.
At the time, however, the fact that Metal Gear Solid was actually the third game (or fourth if you count 1990's non-canonical Snake's Revenge) in a decade-old series was lost on many new players.
With gaming handhelds being as popular as they were at the turn of the millennium, the publisher saw tremendous potential in translating Metal Gear Solid's winning formula back down to the biggest 8-bit device of the time.
What could have been a straightforward 'demake' of the PlayStation classic offered so much more in a very small package.
Unlike those original NES/MSX games, however, this handheld version gives Snake some of his moves from his PlayStation adventure. He can go prone and lean against walls.
Read at Inverse
[
|
]