15 Years Ago, Xbox Released Its Strangest Controller Ever
Briefly

15 Years Ago, Xbox Released Its Strangest Controller Ever
"The Kinect was first revealed as Project Natal at E3 2009. Of the demos shown off, the most memorable is Project Milo, a simulation game by Peter Molyneux's Lionhead Studios. Project Milo's demo featured a player interacting with a child on screen, who was guided by the game's artificial intelligence to react to the player's words and movements realistically."
"According to Molyneux, the sticking point with Project Milo was technology. Earlier this year, the developer told audiences at the Nordic Game 2025 conference that it all came down to cost. As reported by GamesIndustry.biz, Molyneux said that a version of the Kinect that could actually power the game would cost thousands of dollars, so Microsoft was forced to significantly scale back its ambitions."
Nintendo's history includes several unconventional controllers such as the Virtual Boy and the Wiimote. Microsoft launched the Kinect on November 4, 2010, after revealing it as Project Natal at E3 2009. Project Milo from Lionhead Studios showcased an AI-driven child that reacted to player speech and movement. The hardware and software required to realize that level of interaction proved prohibitively expensive for mass-market production. Microsoft scaled Kinect toward simpler, party-oriented experiences. The Kinect initiative nonetheless helped push motion-based and more accessible approaches to game interaction over time.
Read at Inverse
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