In a recent discussion, Takaya Imamura, the art director of The Legend of Zelda: Majora's Mask, revealed that he did not find his designs for the moon and mask scary despite the game's reputation. He mentioned that essential elements like the moon's descent were set beforehand, and his goal was to create a world that accommodated these designs. Others on the development team found them frightening, contrasting Imamura's perspective. The article suggests that the sense of dread in the game adds to its charm, highlighting its unique mechanics and overall experience.
Some key elements had already been decided, like the moon falling and the mask and that kind of thing. I needed to come up with a world that they would fit into and that would fit them in turn.
In terms of the design of the mask and the moon, personally I didn't think of them as scary at all. I had in mind coming up with a unique design approach for them, but everybody told me how scary they were.
It's just how it came out, I guess. People on the team were like 'whoa!'. I think we can all agree that Imamura is wrong, because there's probably no more stressful and anxiety-inducing a mechanic in any game than the moon falling.
If you've not actually gotten round to playing Majora's Mask, I'll remind you that the N64 version is available via Switch Online's Expansion pack.
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