Gustafsson said this design was heavily inspired by the early 2000s Chronicles of Riddick games, which many of the MachineGames team worked on directly.
Creative Director Alex Torvenius said most of the game has been balanced so that 'it's dangerous to shoot your gun and it's dangerous to be shot at.' Guns-blazing action will be a winning strategy in some in-game situations.
The design is focused on 'trying to make sure you should foremost try to use your wits and your whip... navigating around an enemy rather than through them.'
While the team never wanted to prevent the player from using their revolver during action scenes, there was the potential that giving a player that freedom would allow them to 'just shoot their way through' in a way that's antithetical to Jones' character.
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