Design critiques are crucial for delivering high-quality work and fostering a strong design culture, but many teams face challenges in their execution. The complexity of feedback from varied stakeholders like partners, managers, and executives often overwhelms designers. Multiple issues arise in critiques, primarily the confusion regarding meeting purposes labeled as "Critique" or "Review". It is beneficial to categorize design feedback into specific sub-goals to enhance the effectiveness of critiques and ensure they contribute positively to designers' development and user outcomes.
One of the first things I've observed with critique when joining a new team is that they often mix meeting purposes of the meeting they refer to as "Critique" or "Review". I have found that the broader bucket of 'provide design feedback', can actually be broken down into 4 sub-goals or problems to solve.
Designers often want feedback from other designers (or want to provide feedback to other designers). Etc. There really is no other role quite like being a designer.
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