
"Most design problems aren't 'design' problems. They're 'Thinking' problems.They're 'Clarity' problems.They're 'Too-many-tabs-open' problems. More prototyping. More pixel-shifting. More polish in Figma alone isn't going to help you with those."
"For me, without clear thinking, Figma just results in more confusion, more mess, and more mockups than I can mentally manage."
"The Problem: Figma wasn't the bottleneck - my thinking was Like most UX/UI designers, I used to jump straight into Figma the moment I had a product idea or a design task to complete. I'd tweak colors, mock up screens, build components, and then... get stuck. Not because I didn't know how to design, but because I didn't know what I was designing - who it was for, how it solved the problem, and what the business actually needed from it. I was designing aimlessly.Which meant I was redesigning constantly.Which meant I was wasting time. This is what most of my design students come into my course doing too, and it's why I teach..."
Many design problems stem from unclear thinking rather than limitations of design tools. Designers frequently jump into Figma immediately after forming a product idea and focus on colors, screens, and components without defining users, goals, or business needs. This approach produces confusion, messy mockups, and mental overload, prompting constant redesign and wasted time. Increased prototyping, pixel-shifting, or polishing in Figma cannot fix conceptual ambiguity. Prioritizing clarity, problem definition, and understanding of user and business requirements before high-fidelity work reduces iteration and improves effectiveness. Structured thinking prevents aimless design and makes Figma work productive instead of producing more chaos.
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