I stopped using Figma for 70% of my product design work...and my output doubled.
Briefly

I stopped using Figma for 70% of my product design work...and my output doubled.
"Most design problems aren't 'design' problems. They're 'Thinking' problems.They're 'Clarity' problems.They're 'Too-many-tabs-open' problems. More prototyping. More pixel-shifting. More polish in Figma alone isn't going to help you with those. For me, without clear thinking, Figma just results in more confusion, more mess, and more mockups than I can mentally manage. The Problem: Figma wasn't the bottleneck - my thinking was"
"Like most UX/UI designers, I used to jump straight into Figma the moment I had a product idea or a design task to complete. I'd tweak colors, mock up screens, build components, and then... get stuck. Not because I didn't know how to design, but because I didn't know what I was designing - who it was for, how it solved the problem, and what the business actually needed from it."
Many UX/UI designers jump straight into Figma upon having a product idea or design task. They tweak colors, mock up screens, and build components before defining the target user, problem solution, and business requirements. Without clear thinking, visual prototyping generates confusion, messy outputs, and an overload of mockups. The real bottleneck is unclear thinking rather than the design tool itself. Aimless designing leads to constant redesigning and wasted time. Teaching planners and frameworks that prioritize clarity before high-fidelity work reduces rework and improves design efficiency.
Read at Medium
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